August 4, 2014

Fate Accelerated Edition: A Very Korean One Shot

Recently my guys Dork Night group went two men short for our normal 13th Age game that's been running since February. So instead of doing nothing on our Tuesday nights, I suggested breaking out Fate Accelerated and running a one shot for the night. This will be the first time playing FAE for most of the players of the group, and the fourth session I will run.

Almost immediately after suggesting FAE, I started coming up with a story to run. The first one that came to mind was an X-Files style Sci Fi horror thriller, where a group of agents from the FBI's X division would try to rescue an agent gone missing. The original idea was to have the team hike through the snowy West Virginian mountains to an old hunting lodge where they would be confronted by the Wendigo. But none of that happened, because I decided to start the game with some investigation and, somehow, forgot everything that I planned. The rest of the session was completely made up on the fly. 

The session began with our three agents at headquarters doing some research on the missing Special Agent Jearl Walker. The team comprised of Agent Jarvis, a large, powerful black agent with exceptional professionalism and an even more exceptional Afro. Agent Jason was a rich man's son who, to give more meaning to life, picked up martial arts fighting and joined the FBI. The last agent, Agent Emmit, was the new guy to the team who had the unfortunate pleasure of being trained by the worst agent in the bureau. After being abducted by aliens and injected with their DNA as a kid, the CIA is interested in him and wants to capture him. 

It was a snowy February 10th in Silver Springs, Maryland where the headquarters sat. The team of three agents were given the task to track down Special Agent Jearl Walker, who went missing two days ago. Walker was investigating the illegal trafficking of mystical goods from the orient when he went missing. The agents were able to find and dig up the last known person to contact Walker, a Korean butcher by the pseudonym Seymour Butts. 

After calling the market Mr. Butts was known to work at, and being hung up on when they ask for Seymour Butts, the agents hopped into their black Ford Crown Victoria and took off toward the store. Once there, the agents scouted out the store. Agent Jason went in, bought a weird, oriental fruit then took up watch out in front of the store. Agent Jarvis went into the back alley to scout out the back. Agent Emmit was able to locate Seymour in an aisle restocking shelves. After Seymour realized who he was talking to, he suggested moving to a private place. They moved into a cooler in the back of house area where they begin to talk. Being unprepared to deal with the street informants the FBI runs, Agent Emmit isn't able to provide the payment required for the information. 

After some coercing, and an IOU, they learn that Walker was interested in the Korean gang known as the Roaring Tides (파도 활활). It appears the Roaring Tides are smuggling in something called the Wu Long Root through the local ports. Seymour advised Walker to visit the pastor of a Korean church in the neighborhood on how to get into the port. 

After getting the information he needed, Agent Emmit went to leave the cooler when a rival gang attacked the market, looking specifically for Seymour. In the back alley where Agent Jarvis was posted in, four gang members came running towards the back door. When they spotted Jarvis, one of the gang members wielding a MAC-10 machine pistol sprayed him with a burst of gun fire. At the front of the store, a couple of cars containing more gang members rushed into the front of the store. After hearing gun fire from the back alley, Agent Jason ran to the back alley and went to team up with Jarvis. After taking out the gang members from the back alley with gun shots and fruit, the thugs who entered the front of the store entered the back of the store, some of them holding hostages. Agent Emmit, who had gotten into a high, hidden position at the start of the fight, tipped some giant boxes onto some thugs who had come to take care of Seymour. After Jason knocked the gun out of one of the remain guy's hands, and Jarvis negotiated the release of the hostages, the remaining gang members were easily dispatched of.

After leaving the supermarket before the cops arrived, being that they're under the X division of the FBI, they drove to the Korean church to meet with the informant there. When they arrive, they find the church is open and a food line was set up to help feed the homeless on this cold February 10th. After meeting with the pastor, the agents learn that the pastor had arranged a way for Walker to get into the port undetected. After inquiry, they agree to arrange for another meeting with the pastor's brother to infiltrate the port.

After Agent Jason made a sizable donation to the church for the help, the team retired for the night. During the night, Agent Jarvis was woken by some Silver Springs police officers. The officers stated they found Jarvis' ID at the scene of gang attack and inquired about his participation at the scene. (Side note: This was a consequence for an action that was taken earlier at the scene of the shoot out. I was supposed to give the Agent an aspect of "Interrupted Sleep", but unfortunately, I forgot to assign this at the time. I realized I completely forgot about half way through the remaining session, so I decided to throw it out).

The next morning Agent Emmit and Agent Jason went to scout the port while Agent Jarvis went to HQ to complete everyone's paperwork on yesterday's events. A snow storm was moving in and after scouting the docks, the two agents returned with Jarvis' donuts for doing their work. They then went to meet up with the brother.

In the church parking lot, a large garbage truck pulled in, after deciding who got to sit up front by the traditional "Shot Gun" call, they took off towards the port. When they arrive, they're waved through the gates and hop out near the dumpsters. The port is pretty dead. The snow was starting to become heavier. Due to the chilling cold, Agent Emmit's alien DNA mutated, giving him an icy transparency. 
Using the transparency, Emmit went to investigate the foreman's shack, which appeared to be occupied by only a lone security guard distracted by some international soccer game. He also discovered a room that had been blacked out and a note left on the front door reading "CLOSED DUE TO INCLEMENT WEATHER". Once inside, Emmit finds the locked door leading the blacked out room. After quickly picking the lock he was able to gain entrance and find the messy, impromptu lab set up in the conference room. Also in the room, found with a bag over his head, was Special Agent Jearl Walker. He had the Wu Long root shoved into his mouth and his eyes were glazed and not responsive

Outside still, Agent Jason and Agent Jarvis located some foot prints in the snow and followed them into the stacks of shipping containers. The snow was really starting to come down now, but they were able to track the prints to a single container on the ground. Jarvis ripped the doors open, while Jason took a more stealthy approach. Inside, they found 5 men playing cards, a make shift toilet, and a metal crate in the back of the container. With no one there able to speak English, negotiations were short and a fight broke out. Jason leapt out to deal with the leader of the group while the others attacked. While Jason broke the leaders arm, Jarvis took a shot at him then began some more negotiations. This time they were a little more receptive, but Jason wasn't having any of that, and after his "Loves to Fight" aspect was compelled, the fighting continued. Near the end, Jason took some pretty bad blows, breaking some ribs and his fingers  in the fight. Eventually the thugs were dealt with, and an emboss of a mans face was made on the outside of the shipping container. They investigated the metal crate and located some weird controller. 

As they all made their escape through the snow storm that was now at full strength, it became clear what was going with the root. The root has some mysterious medical property that allow control over the person with a low frequency communication device. It's suspected that someone was trying to engineer the root to be used on a large scale, making it so you only need trace amounts to take control. But it appears Walker was caught during his investigation, and was turned into a lab rat for the first test. It's not known if he will ever recover.





July 8, 2014

Fate Core & Fate Accelerated

Recently we have switched from playing Fate Accelerated Edition to Fate Core. Dramatic recaps of the FAE and FC sessions have been written up and posted here. More mechanical recaps for FAE can be found in this blog.


June 20, 2014

Gaggle of Goons (#2)

The Good, The Bad, & The Undead

It's 1882 and in the little town of Brickwood, Colorado strange happenings have started to occur. Funny colors in the night sky, strange noises in the dark, and some of the townsfolk started to disappear. Some say it's the Comanche in the night. Others say these people just walk out on their own. The drunkard at the bar claims its a crazed medicine man, drawing these townsfolk out into the night. One thing's for sure though, anyone who's disappeared in the last weeks hasn't returned.

The Calvary Fort Lyon have recently arrived after the cries from the Brickwood Mayor were heard. The Mayor, Town Surgeon, and Town Banker all convened with the Calvary and strict rules and curfews were implemented. But people kept disappearing.

The Goons

Comanche Warrior (4 Warriors)
Bows & Arrows & Spears, War Cry
Skilled: Ambushing, Hunting
Bad: Being Ambushed, Attacking Outnumbered
Stress: [ ] [ ] (2 per box)

Wild West Bandit
Rusty Ol' Six Shooter, Saloon "Resident"
Skilled: Starting Trouble, Cheating
Bad: Finishing Trouble, Brains
Stress: [ ]

Zombie (4 Zombies)
Braaaiiins, Undead
Skilled: Getting Brains
Bad: Anything that requires a brain
Stress: [ ] [ ] (2 per box)

US Calvary (Soldier with Horse)
We've got Horses, Repeating Rifles, Army Trained
Skilled: Combat, Catching People
Bad: Improvising
Stress: [ ] [ ] (Only one box if not on horse)

Comanche Medicine Man
$tylish, Scary, "OO-EE-OO-AA-AA"
Skilled: Magic, Commanding the Comanche
Bad: Hand-to-Hand Combat, Dying
Stress: [ ] [ ] [ ]
TING-TANG WALLA-WALLA BING-BANG: Once per scene when the Medicine Man hits with a magic attack, the target gains the aspect "WHAT'S HAPPENING TO ME?!".

Mad Surgeon
$tylish, Secretly Crazy, I Want to Know!
Skilled: Attacking With a Blade, Science and Anatomy
Bad: Ranged Combat, Self Control
Stress: [ ] [ ] [ ]
I Found Your Soft Spot: Once per scene when the Mad Surgeon hits with a physical attack, the target can not take the damage as stress.


June 19, 2014

Fate Accelerated Edition Finale

Bruce Campbell's condition has deteriorated in the last 24 hours. His wound he received at the data center has become infected. He needs to get to a properly staffed medical facility quickly or he'll quickly succumb to septic shock. Ashley states that they should press on to Holy Land, where she suspects Bruce can receive the care he requires.
 
During the night Bruce's wife Sheryl has become hysterical. Her husband has slowly been slipping in and out of consciousness and appears to be in great pain. She hit the bottle and in a drunken stupor contemplates the idea of a mercy killing/suicide. Luckily Leia is there to help calm her down and she devolves a contingency plan derived by Bruce before the drip began. "He told me, if anything ever happened to him that would slow me down from getting South, I was to leave him with his bottle of liquor and gun by a tree. He didn't want to be the reason we never made it to this Holy Land."
 
During this explanation, they are interrupted by noises just outside the fire light. Two mountain lions appear and begin to stalk the people outside and where ever Bruce is resting. Two more join in from the other direction....

As they approach the location of Holy Land they start to stumble into more and more dense suburbs and city scape. As they crest over another hill they can see a large white sign on a far hill that says "HO LY", remnants of the former HOLLYWOOD sign. Below it, streets and buildings filled with military tents and vehicles. A Blackhawk helicopter can be seen parked on top of what looks to be a hospital tower. A slight shimmer can be seen in the air around the area, not unlike heat waves coming off the pavement during the summer. As they approach, military barriers have been set up along the perimeter of the city. Tons of people can be seen crowding around trying to get in, but it doesn't look like anyone is being let it. Large high tech radio towers can be seen sporadically around this area behind the barriers.

Approaching the USNG troops stationed at the openings in the barriers, state that this is a restricted zone and nobody can enter the CZ. Conversation with the USNG trooper is occasionally interrupted by the sound of shots in the distance, presumably the troops dealing with someone trying to enter without authorization. A large military APC is stationed nearby to provide support if necessary. If the name "Bruce Campbell" is dropped in conversation, the USNG troops immediately send a runner out to get someone dressed in a suit to greet the company and immediately ushers them into the CZ (clean zone) and to the hospital. Once it is discovered that this Bruce Campbell isn't the "Actual" Bruce Campbell, the suited man (Ken Howard) orders the removal of them group from the compound and to "Put the old man out of his misery."

Click here for information on the foes incorporated in this session.

June 6, 2014

Gaggle of Goons (#1)

What is the Gaggle of Goons?

Gaggle of Goons is a series of posts where every week I will post a setting and six NPC foes you can run in your Fate Accelerated Edition game. With the Fate Accelerated not containing a large selection of NPCs to throw into you game, I decide it would be fun to start creating some and posting them online. Each batch of baddies will will be based on the setting posted and include Goons and $tylish Goons.

$tylish Goons

When normal baddies are too easy for your game, you can add some $tylish Goons. $tylish Goons are Goons that contain a special stunt which they can use during a scene. $tylish Goons will be denoted by having the aspect $tylish. The $tylish aspect lets the NPC use their stunt once per encounter. Examples of $tylish Goons can be found below.

Setting: Near Apocalyptic America

The Near Apocalyptic America setting is the setting which I am running my first Fate Accelerated Edition game. Information on this setting can be found here where I've previously posted a quick background for the players.

The Goons


Pack Animal (2 Animals)
I've Got Teeth and Claws, We Travel In Packs
Skilled: Biting and Clawing, Hunting You Down
Bad: Everything else
Stress: [ ] [ ] 

Raiders (4 Thugs)
Drugged Senseless, I Like To See It Bleed!
Skilled: Fighting for a Cause, Beating People to Death
Bad: Running away, Prioritizing
Stress: [ ] [ ] 

Doom's Day Cultist (4 Cultists)
Brainwashed, Passive Aggressive
Skilled: Following Orders,
Bad: Thinking for Themselves
Stress: [ ] [ ] 
US National Guard Bio-Hazard Troops (1 Troop)
$tylish, Full Kit, Ah-TEN-SHUN!
Skilled: Range Combat, Obeying Orders, Vigilance
Bad: Physical Combat, Chasing
Stress: [ ] [ ]
MEDIC!: Once per encounter, a USNG Bio-Hazard Trooper can call in a medic to heal one stress box of any NPC. 

Body Guard (2 Guards)
$tylish, Protect the Fat Cat, Lightly Armed
Skilled: Defending against an ambush, Close Quarters Combat
Bad: Offense, Tactical Movement
Stress: [ ] [ ]
Take the Hit: Once per encounter when a physical attack hits a Fat Cat NPC, and if it makes sense, a Body Guard can jump in an take the stress instead of the target.

Fat Cat
$tylish, I've Got the Money, Silver Tongue
Skilled: Negotiation, Having the Upper hand
Bad: Facing the Music,
Stress: [ ] [ ] [ ]
Face Reader: Once per encounter a Fat Cat can automatically determine if a PC is trying to use sneaky to construct a lie.

May 27, 2014

The Meek

In the deserts of Nevada there is a man trapped on top of a telephone pole calling for help. This man is Geoffry. After helping Geoffry off the pole, he offers them water and leads them to a large building in the middle of the desert.

The building is a data center covered in solar panels. It is quickly learned that Geoffry is part of a duo of Geoffry and Michael, a pair of IT specialists who are keeping the internet up and running. They've also discovered an aquifer beneath the data center, which has become the only source of clean water for the surrounding area.

Geoffry and Michael have become nerdy computer guys turned king pins. As money has become useless they've started trading the water for women and girls. Collecting them and trading their "services" for food and such.

One of the women captured is Ashley, captured by raiders. The raiders, who will raid nearby settlements and kidnap the women, traded her for water. The raiders will also trade their services in the form of protection of Geoffry and Michael.

The nerds would keep the raiders at bay by holding the aquifer hostage. Geoffry and Michael managed to obtain a heap of bodies who have died of the Rad Pox. They've suspended these bodies above the aquifer and have set up a remote switch that would drop the bodies into the water, effectively ruining it. By holding the only clean water supply in the surrounding 60 miles, Geoffry and Michael have become rulers of the area, and typically get what they want.

Geoffry and Michael
IT Specialists, Apocalyptic King Pins
Skilled: Manipulating the People, Tinkering, Good Cop/Bad Cop
Bad: Fighting, Being Humble
Stress: [ ] [ ] (each)

Desert Raiders (two dirt bags)I like to see it bleed, Drugged Senseless
Skilled: Fighting for a Cause, Beating People to Death
Bad: Running away, Prioritizing
Stress: [ ] [ ] (one each)

May 24, 2014

Welled Prophet

Welled Prophet - Fate Accelerated Scene

The City of Phil is populated with a bunch of people who are disciples of a religious figure known as Father Phil. 

Father Phil is located in the bottom of a well. He has become mutated and bits of him have started to "melt" and liquify. He gives sermons from the well and claims that he continues to live because God wants him to spread his message. He makes his disciples drink from the well, which consist of pink slimy fluid (The body and blood of Phil). This has caused the disciples to start showing signs or radiation sickness and slight mutations.

The disciples are starving while they take all their good food and give it to the Welled Prophet. They spend a lot of their time writing the words of Phil out. These disciples are very fanatic to their devotion to Phil. Father Phil is very jumpy to protect his congregation.

Father Phil

Leader of the City of Phil, Mutant Monster
Skilled: Preaching to the People
Bad: Fighting, 
Stress: [ ] [ ]

Phil's Disciples (x2)
Drones of Phil, Judgmental

Skilled: Following Orders
Bad: Fighting without a leader, thinking for themselves
Stress: [ ] [ ]